Landscape and Inventory Pro

Work on the new landscape keeps going and UFPS surface identifiers have been successfully assigned to most objects so that surfaces respond properly to footsteps and gunshots. Alongside that, a heavier emphasis has been put on inventory lately. Though there was already a pretty solid inventory system (based on UFPS) working in the background, there was no way for the player to interact with it at this point. In comes Inventory Pro, which will hopefully work seamlessly with UFPS as well as the stat system. So far the integration has worked pretty well, though not quite perfectly… While I’m still trying to work out the kinks, I wanted to post some progress shots anyway.

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Asset credits in no particular order:

  • SpeedTree
  • Integrity Software & Games
  • Devdog
  • Squared55
  • Unity Technologies
  • ICE
  • Alex McDonnell
  • 3DMondra
  • Fredrick Larsson
  • CGPitbull
  • Pixel Crushers
  • Maksim Bugrimov
  • Profi Developers
  • Opsive

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