Parallax Occlusion Mapping

Messing with and tweaking Parallax Occlusion Mapping… It’s starting to look right (I think). Overall this offers good 3D surface approximation but as you can see in the the profile/edge outlines of the landscape, the effect is lost because the outlines are still smooth just like the actual polygonal meshes. Unfortunately my current rig doesn’t have the power to calculate Displacement mapping on a terrain of this size… Either a hardware upgrade or a resizing of terrain chunks will solve that issue in the (hopefully near) future.

Parallax Occlusion gone mad.
Parallax occlusion mapping gone right, with a bit of displacement mapping thrown in.

This last screencap shows ICE Creature Control, which has been one of the first sub-systems I’m using to be upgraded to Unity 5.5. WHAT A GREAT PRODUCT. Definite thumbs up and shout out. Keep up the good work guys.


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